//---------------------------------------------------------------------------- 
#include "shapes3.inc"
//----------------------------------------------------------------------------
object{ Rounded_Tube( 1.50, // tube radius outside
                      0.80, // tube inner radius 
                      0.10, // border radius 
                      0.70, // tube high
                      1, // 0 = union, 1 = merge for transparent materials 
                    ) //------------------------------------------------------  
        texture{ pigment{ color rgbt<1 ,1,1,0.5> } 
              // normal { bumps 0.5 scale 0.005 } 
                 finish { phong 1}                               
               } // end texture
        scale <1,1,1> 
        rotate<0,0,0> 
        translate<0,0,0>
      } // end of object -----------------------------------------------------
//----------------------------------------------------------------------------
